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Thresh Wild Rift
Hello, I am Talanwr. I Finished rank 6 in season 13 peaking at 163 marks Sovereign playing only autofill. I have reached rank 5 in wild rift in both season 13 and season 14. I have reached rank 1 thresh twice, once in season 14 and once in an earlier season.
If you are interested in content related to Thresh as well as wild rift as a whole, check out my youtube and twitch channels both under the username Talanwr.
Thresh Build Wild Rift
Items
1st item: Relic shield: This item allows you to get level two off of the second minion wave more quickly and helps maintain lane priority.
Enchant / Boots: Magnetron - buy enchant as soon as possible, magnetron allows you to dash to ally and enemy minions, all jungle monsters, and your allies. It is amazing for extending your engage range and is an amazing playmaking tool. For boots: Plated steel caps/Mercury Treads - If they have two or more AP champs then go mercury treads, otherwise go steel caps
2nd item: Warmogs/Heartsteel - Go warmogs into lots of poke and ranged champs, and heartsteel into lots of melee champs
3rd item: Mantle of the twelfth hour - This item provides every stat that your champs wants and gives great survivability
4th item: Force of Nature - At this point in the game your passive and boots will give enough armor that a full magic resist item such as force of nature is optimal unless they are full AD
5th item: Thornmail - this is of course a situational item slot but thornmail is the most common and works great when the enemy have lots of healing. Remember when the enemy have lots of healing to build a bramble vest (1000 gold component of thornmail) very early on and complete thornmail as your 5th or 6th item
Situational items - you will almost always build the same first two items as described above. But after that it is all very situational, here are some of the most common situations
Randuin's omen: Build this item into multiple crit champions
Frozen heart: Build this item into heavy auto attacking, AD comps who do not have many crit champs
Iceborn gauntlet: Use this as your second item in place of mantle only into full AD comps
Protectors vow: Build this item if you have one fed carry who is being targeted by enemy assassins
Amaranths twinguard: Build this as your last item if you do not need thornmail and you have no other clear item to build
Deadman's plate: This item can be built as a 1st item into full AD if warmogs/heartsteel do not have large value in that game.
Protobelt enchant: If the enemy have multiple spell shields (use the mini rockets to break the spell shield)
Runes
Thresh runes almost never change.
Glacial augment, Courage of the colossus, second wind, perseverance, hex flash.
The only potential change is using overgrowth instead of perseverance if the enemy lack crowd control.
Ability Order
3rd ability, 1st ability, 2nd ability
3rd ability gives you a passive which provides bonus damage on an auto attack when the orange bar underneath your mana bar is full charged so do not take 1st ability at the start of lane, instead take 3rd ability for the passive. The max order is the same.
Summoner Spells
Flash - Great for flash engages and an obviously op summoner spell
Ignite - Allows you to be aggressive in lane and to stop enemy healing
Combos
Before getting into the combos note that the third ability can be used to push people away from you or drag them towards you depending on which way you use the ability.
First ability plus flash: Use the hook then immediately flash, note that you can flash to the side to change where your hook will land.
Third ability plus first ability: First use your third ability then immediately first ability. This makes it much easier to land the first ability.
First ability, ult, third ability: Use the first ability, ult as they are being pulled, then third ability them into your ult, this combo gives the longest stun duration but is harder since you must land the first ability initially.
First ability, recast first ability, third ability: Often times in lane or when roaming to another lane you can use the first ability to dash by hooking a minion or jungle camp, recasting the first ability to dash to your opponent, and using the third ability plus potentially ult to pull them in and trap them.
First ability, second ability, flash, first ability: Your can first ability and immediately second ability to a teammate, then flash, then recast first ability as your teammate is taking the lantern. The clip does not have someone taking the lantern but just note if you recast your first ability or flash or use any movement ability your teammate will follow you if he is taking the lantern.
First ability, second ability, flash, first ability, magnetron, third ability, ult: This is the hardest Thresh combo and basically brings every other combo together. Obviously you can mix and match any combo together such as using first ability, flash, magnetron, third ability etc. So I won’t describe every minor combo since all of these 6 combos incorporate any main combo.
Game Strategy
Thresh is a very strong laner. Always play for lane priority and hard push the wave level one. This will make the second wave meet in the middle of the lane. Immediately hit the first minion of the second wave until it dies. Ths minion will give level 2. As soon as you reach level 2 if the enemy is level 1 then flash third skill, first skill, ignite and go for the all in. If no minions are in the way then you can first skill, flash, third skill, ignite instead. Basically be very aggressive when you have the level advantage. Constantly look for all in opportunities especially when your jungle is pathing towards you. Look to second skill your jungle to you on ganks and engage for the jungle. You can also use the second skill in a bush to pretend that your jungle is there and scare the enemy away. This only works in higher elo because low elo players will be too dumb to realize what you are doing. Generally just be very aggressive early game.
Early Game
In the mid game play around your strongest member of the team and follow them around the map. Use lanterns to save their life or to help them follow up on engagements. Ward enemy jungle camps to find the enemy jungle and make plays to either invade the jungle or make plays on the opposite side of their jungler to increase the chance of plays working. Frequently use bushes to catch out enemies and play around vision. Hover bushes before objectives as your team pushes lanes and look for anyone who is out of position. The overall goal of mid game thresh is to pick off enemies who are caught out and to save your teammates lives with second skill.
Mid Game
During teamfights you have three jobs. The first is to be a frontline and tank damage while making space for your carry champions to walk forward and deal damage. The second is to protect your carry champions by using your crowd control and your second ability. The third is to get as much crowd control onto the enemies as possible, ideally making engagements onto enemy carry champions. During late game try to get to the objective before the enemy so you can ward over walls and use bushes to surprise them during teamfights.
Late Game / Teamfights
Matchups
Thresh struggles into heavy AP comps because his passive is based around armor. However simply building mercury treads and force of nature makes him fine into AP comps. But still worse than other tank supports. Thresh also has a hard time against tank supports such as blitzcrank and nautilus because they can tank his engage no problem and win a straight up fight against him due to their better health. Morgana is the hardest counter because she can stop his crowd control and does magic damage. Janna is also hard for thresh because she can easily counter his engagement. Overall, Thresh has not a single genuine counter in lane. His lane phase is so OP that even against the worst matchups he can win if you are skilled. He is an amazing blind pick and while struggling into very tanky comps as well as heavy AP comps, is not that bad into them
Thresh Counters
Any enchanter not named Janna is a good matchup. Thresh can lane into any squishy champion because one flash flay ignite combo with some followup will instantly kill a squishy. Thresh hard counters full AD comps so anytime the enemy has multiple ADC champions you can be sure that thresh will decimate them. The overall best support matchups for thresh are Yuumi, sona, soraka, and Lulu. That’s right I know you all hate playing against those champions so pick Thresh!